Upgrade Groups
Space upgrades make new dinosaurs usable. Recovery upgrades help Cash return faster after a spend. Flow upgrades help visitors interact with the park more effectively. Reward-support upgrades make a code reward useful immediately, especially after a Frozen Egg or large Cash code.
The strongest signal for an upgrade is repeated friction. If every new hatch creates placement stress, space is the blocker. If every egg purchase leaves the park waiting, recovery is the blocker. If the park looks full but income barely moves, visitor flow needs attention. Name the blocker first, then choose the upgrade group.
| Group | Use when | Avoid when |
|---|---|---|
| Space | A hatch cannot be placed cleanly | There is empty usable room |
| Recovery | Cash returns too slowly after eggs | Recovery already supports repeat purchases |
| Flow | Dinosaurs exist but visitor income feels weak | Another dinosaur would solve the issue faster |
| Reward support | Codes created a sudden capacity problem | Rewards have no chosen target yet |
Full Guide
The full upgrades guide explains the upgrade-vs-egg split and the Update 2 reward context in more detail. Use it before spending a large code reward or when the park feels blocked after several hatches.
This reference page is intentionally shorter than the route guide because exact upgrade prices are not exposed through the public Roblox API. The useful job here is to map upgrade categories to player symptoms. When in-game upgrade costs are collected, this page can become the list view and the guide can remain the decision explanation.
Upgrade Data Plan
A complete upgrade table needs upgrade name, cost, requirement, effect, and update date. Cost alone is not enough because the value of an upgrade depends on whether it solves a space, recovery, or visitor-flow problem. Screenshots should capture the button, price, and visible effect text together.
Once that table exists, upgrades can be sorted by route stage. Early rows should favor placement and recovery. Later rows can include cosmetic or comfort upgrades only when they stop competing with the core income loop.