System Table
The table below is source-backed by the official Roblox description and current code-source agreement. It does not include hidden dinosaur income values or egg odds because those require in-game verification.
| System | Role | Tier | Action |
|---|---|---|---|
| Dino Eggs | Primary purchase path | S | Buy eggs only when you have a placement and recovery plan for the dinosaur that follows. |
| Hatching | Turns egg spend into park value | S | Place and hatch before judging whether the next Cash spend should be another egg or capacity. |
| Visitors | Cash engine | A | Track whether new dinosaurs and park layout are actually raising visitor income before adding decoration. |
| Park Upgrades | Capacity and income bottleneck relief | A | Upgrade when the park is blocked by space, pen count, or slow recovery after egg purchases. |
| Cash | Main early currency | A | Spend Cash in batches after redeeming codes so rewards produce visible park progress. |
| Teeth | Update 2 reward currency | Watch | Treat Teeth as a limited Update 2 resource until the game UI shows your best purchase target. |
Route Links
Use Eggs & Hatching when the question is what to buy next. Use Fast Money when recovery is slow. Use Upgrades when space or capacity blocks progress. Use Codes when a reward changes the spending window.
Data Needed Next
The next useful dataset is not a longer article. It is a verified table with egg prices, hatch outputs, dinosaur income impact, space requirements, and update date. Once those fields are collected in-game, the systems index can link to full egg and dinosaur tables without risking wrong-game data.
| Dataset | Needed fields | Use |
|---|---|---|
| Eggs | Price, source, hatch pool, reward ties | Decide upgrade vs egg timing. |
| Dinosaurs | Name, source egg, income impact, space need | Build a real tier list. |
| Upgrades | Cost, capacity effect, income effect | Rank bottleneck fixes. |